Story

Evan, an 18-year-old from Seattle, takes a summer job play-testing a new virtual reality project for HypeReal. The experience quickly goes awry, transforming Evan into Eva and trapping her in the VR world. She must navigate this unexpected ordeal while retaining her gentle and trusting nature.

The narrative emphasizes player choice and character stats without typical grind or game-over states. Eva's inherent kindness means the story will not present options for her to act maliciously, though she will face numerous hardships and mistreatment from others.

Gameplay

The game is a Ren'Py visual novel that combines player choices with stat management and random number generation, designed to avoid unwinnable situations or the need for save-scumming.

Features

  • Features a trans protagonist navigating a challenging VR world.
  • Player choices influence a stat and RNG system without permadeath.
  • Includes a fully functional healing system for the protagonist.
  • Available for Windows, Linux, Mac, and Android platforms.
  • Art assets include modified existing mediums and some AI elements.
  • Developed using the Ren'Py engine.

Updates

v0.16

  • (Week 3)
  • Added Week 3 content.
  • Introduced "Closet Slut" mindset based on an early decision.
  • Implemented VR game Traits with passive effects.
  • Stats screen now displays Eva’s mods and special equipment.
  • Enhanced Healslut Guide with bi-directional page turning.
  • Damage display now shows current damage reductions.
  • Corrected numerous grammar, spelling, graphics, and bug issues.

v0.14

  • Includes fixes and enhancements for the first two weeks of gameplay.
  • Added approximately one hour of new content for the second Sunday in the real world.
  • Save files from v0.13 are compatible.
  • v0.13b hotfix
  • Fixed a game crash when encountering the hairbrush a second time.
  • Added missing image: t_eva_healer_top_1_arms_behind.png.
  • Corrected "sluttiness" spelling error.
  • Prevented the hangman scene from replaying after completion.
  • Fixed an issue with backpack item selection permanence.
  • v0.13 (Week 2 of gameplay)
  • Introduced significant internal data structure changes, making saves from v0.10 incompatible.
  • Added an option to skip to the tower on the first day in VR for new games.
  • Implemented a fully functional healing system.
  • Improved combat pacing and event flow.
  • Added a second method to defeat the hangman.
  • Included art corrections and a new enemy.
  • Added Preferences options to disable vomiting and enable the quickmenu.

v0.10

  • Initial release covering the first week of gameplay (approx. 3 hours).
  • Save files are intended to carry over to future releases.
  • Most of the story and three endings are already written.

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