Story

Macro Micro VR Service places players in a world where giant furry characters interact with tiny ones. The primary scenario features Talas, a colossal raven who delights in dominating smaller furries. Players must navigate this environment carefully to avoid being crushed or swallowed by Talas.

The game explores themes of macrophilia, vore, and crush fetishes within a furry setting. Players can engage with various objectives, such as cleaning Talas's enormous paws or experiencing scenarios where they are overwhelmed by his presence. Both single-player and multiplayer modes are available, allowing for cooperative play or role-playing.

Gameplay

Players can customize their own furry characters and explore environments in virtual reality. The game features a multiplayer mode where one player can assume the role of a 'game master,' controlling Talas's actions and interacting with other players as tiny victims, offering opportunities for roleplay and teasing.

Content notes

The game includes explicit content centered around macrophilia, vore, and crush fetishes involving furry characters.

Features

  • Supports virtual reality for immersive gameplay.
  • Includes a character creation system for player customization.
  • Features both single-player and multiplayer modes.
  • Allows one player to act as a 'game master' in multiplayer.
  • Available on Windows and Linux platforms.

Updates

v0.4.6.2

  • Alpha
  • Talas Self Sight detection now uses real eye position.
  • Macro AI may move closer to targets it cannot reach.
  • Dynamic reflections in Nano Talas Sole level are more performant.
  • Fixed Talas's digestive system not appearing when swallowed.
  • Fixed Talas ignoring routine configs and exploring randomly.
  • Fixed Talas not seeing micro when standing against a wall.
  • Fixed Talas treating doors as walls during movement.
  • Fixed 'Keep stuck and wear shoes' causing Talas to spin.
  • Fixed Talas AI getting stuck in an endless loop after playing with micro on sole.
  • Fixed Cobble root animation not following VR headset position.
  • Fixed incorrect control rotation for VR player users.
  • Fixed VR hand scale not following player scale changes.
  • Fixed VR player head and origin not following player scale changes.
  • Fixed Cobble VR root animation offset being applied globally instead of locally.
  • Fixed VR FX (teleportation preview, menu laser pointer) not scaling correctly.
  • Fixed teleport fade menu not closing, affecting performance.
  • Fixed VR menu scale and position not updating with player scale changes.
  • Fixed camera shaking due to one-frame delay in VR device scale computation.
  • Fixed player camera impulse not applying when Talas steps close.
  • Fixed player being pushed under glass when pinned.
  • Fixed 'press between paws' not always pinning the player.
  • Fixed Cobble being pushed to the floor when pinned against a wall.
  • Fixed Talas stopping detection of Cobble in situation zones when pinned or stuck to sole.
  • Fixed Talas AI using wrong pathfinding for grabbing micro when it's too far.
  • Fixed teleport fade remaining on screen if player respawns during teleport.
  • Fixed dynamic reflections in multiplayer Nano Talas Sole level not being set locally.
  • v0.4.6.1 Alpha
  • Added game version details on click in pause and main menus.
  • Improved AI support for extreme character scaling (0.1 to 1000 engine units).
  • Added new content to the desert map.

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