1 / 8Story
Shuffle Me sets players on a journey through a card-based world where strategic deck-building and character transformation are key to victory. The game emphasizes a rogue-like progression, challenging players to adapt their tactics and card combinations to overcome increasingly difficult encounters.
The core premise revolves around engaging card battles, with every action and transformation fully animated. Players must manage their combat stats and card upgrades to navigate the game's unique challenges, including the risk of losing and opening new pathways.
Gameplay
This rogue-like deckbuilder features a deep avatar customization system and card-based combat. Players collect and upgrade cards, with each card having multiple variants, and manage combat stats like "Pressure" which affects opponent's card power. The game also includes a campaign builder with branching dialogue and choices.
Content notes
All explicit actions and character transformations are fully animated.
Features
- Full character customization for male, female, futa, and trans protagonists.
- Rogue-like deck-building with animated card battles.
- Available on Windows and Android platforms.
- Includes a campaign builder with branching dialogue and choices.
- Every in-game action, including transformations, is fully animated.
- Cards have multiple upgrade levels, offering strategic depth.
Updates
v0.3.9
- Added 3 new cards: Neutral Talk, Apologize (Submission), Getting Through (Relax).
- Introduced "Pressure" combat stat to improve opponent card power.
- Added another upgrade level for most cards (3 variants per card).
- Updated help dialog to match tooltip text.
- Increased base card theme XP by 1.
- Themed card upgrades are now skippable but still consume XP.
- Clothing supply effects now run after combat win/loss checks.
- Moved deck editor to its own window in the debug menu.
- Reworked campaign graph internals, potentially breaking old saves.
v0.3.8
- Released Android builds (APKs).
- Tweaked menu bar layout to prevent button cramming.
- Implemented a global UI theme with a larger default font and bigger pop-up windows.
- Removed redundant UI elements and data now managed by the theme.
- Improved debug/cheat menu with controls for max stress, arousal, and theme XP.
v0.3.7
- Added new "Submission" card theme.
- Introduced 4 new cards: Kneel Down, Kiss Feet, Stepped On, Lick Boots.
- Included 3 new animations.
- Implemented a system to change Stress and Arousal with card upgrades.
- Added new idle animations for Camo and Goth opponents.
- Refactored card themes system for easier future content integration.
v0.3.6
- Introduced a complex Cutscene module for animations and dialogue with choices.
- Reworked most of the "Floors" campaign introduction with new dialogues and cutscenes.
- Reworked shield mechanics: decays by half each turn, action cards give double shield, blocks many animations.
- Made the introduction more complex with increased difficulty and new loss conditions.
- Fixed a softlock in early introduction fights by adding arousal-raising enemy cards.
v0.3.5
- Added a new complex introduction to the "Floors" campaign.
- Introduced new campaign modules: simple choices, dialog events, XP cost choices, and dialogues without choices.
- Added awards for specific action cards, items, stats, and perks.
- Enabled different starting equipment sets for various campaigns.
- Set default difficulty to "Easy".
- Added display support for aspect ratios wider than 16:9 (e.g., ultrawide screens, web, smartphones).
- Fixed most UI views for better compatibility with varying screen sizes.
- Updated all 3rd party plugins to their latest versions.
- Fixed incorrect text on the results screen after winning certain campaigns.
v0.3.4
Added h




