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Strive: Conquest is a technical demonstration for a planned sequel, focusing on new core mechanics rather than a complete narrative. It does not represent the main gameplay content or story direction of the upcoming full game, instead offering a preview of potential systems and concepts.
The project aims to introduce significant changes and updates to the original game's framework, allowing players to experience and provide feedback on rough ideas for the next installment in the series.
Gameplay
The game introduces new management, crafting, and item systems, alongside dozens of classes with unique traits. Players can explore procedurally generated areas and dungeons, while combat now features updated turn order animations, clearer buff/debuff displays, and skill-based attack animations. Crafting has been reworked to allow simultaneous and continuous production, and the service system now incorporates a 'Desirability' stat influencing income from both sexual and non-sexual services.
Features
- New management, crafting, and item mechanics.
- Dozens of distinct classes with unique abilities.
- Procedurally generated areas and dungeons.
- Reworked service system with a new 'Desirability' stat.
- Revamped slave training system with continuous growth.
- Features a female or futa protagonist.
Updates
v0.15.0
- Lira's Questline added, including 2 CG scenes and 1 unique sprite.
- Kuro's Seasonal Event added, with 1 new costume and a June-August trigger window.
- Combat updates: animated turn order, clearer buff/debuff display, skill info in unit details, attack animations, new boss mechanics.
- Crafting interface reworked for simultaneous and continuous crafting.
- Service formula reworked: increased base income, Sex Factor for sexual service, Charm/Tame for non-sexual. Added Desirability stat.
- Class changes: Geisha renamed Courtesan, Harlot desirability cap, Courtesan Fame bonus, Pet/Natural Pet Desirability bonus, Sextoy service type.
- Training system revamped: removed Resistance/Loyalty purchases, continuous growth with Training Points, removed Loyalty-purchasable traits.
- Slaves now limited to two proficiencies; subordinates unlocked via negotiation.




